For the
companies
coming next.

We build cutting-edge technology and then put it somewhere it has to survive — real businesses, real money, real Friday nights.

Every new company starts on software someone threw together.
It holds right up until the night it matters.
We build the other kind.
Systems that don’t flinch when the room is full and the money is real.
Then we go again.

The hard part

Anyone can get a product to a demo. The distance between that and something a real business runs on — money moving, staff depending on it, customers who notice the second it is wrong — is where the work actually is.

— Three projects in orbit

Nova. Loop. Proxima.

How we work

Five rules we actually hold ourselves to, not five things for sale. Keep scrolling: this part moves sideways.

Built to hold

Migrations, error states, the retry that fires at the worst possible moment. We write the parts nobody puts in a demo, because those are the parts that decide whether the rest of it survives its first real week.

  • Reliability
  • Craft

One team, whole stack

The person who designs the screen writes the query behind it. Mobile, server and web are one team having one conversation — small enough that nothing gets thrown over a wall and lost on the way.

  • Mobile
  • Backend
  • Web

Production, or it did not happen

A prototype proves nothing. We judge a project on whether it holds through a Friday night service, a late check-in, a payment that has to clear, a driver already waiting outside. Everything before that is rehearsal.

  • Live
  • On call

Boring where it counts

The proven option before the interesting one. One region before five. A model only where it genuinely beats the simpler thing it replaces. The novelty budget goes into the product people actually touch, never into the plumbing holding it up at three in the morning.

  • Foundations

Launch is the halfway mark

What a business actually needs from its software only shows up once people are using it in anger. Every project here keeps changing long after the version that would have counted as finished somewhere else.

  • Long term

Under it

The parts that decide whether any of the rest of it is possible.

Multiplatform
One codebase compiled natively for both mobile platforms, sharing a single interface layer, so a change arrives on both at once instead of twice, late, and slightly differently.
Real time
Kitchen stations updating mid-service, a table’s order syncing across everyone sitting at it, dispatch moving while you watch. Connections held open, not a page that quietly refreshes and hopes.
Money
Cards held on file, bills split across a table, payouts landing with the people who earned them. The part of the system where a bug is not an inconvenience.
Someone in an Orbital Leap hoodie against an open blue sky

Projects

  1. Nova

    Hospitality

    In progress

    One platform for the places people eat and stay. Discovery, reservations, ordering from the table, payments, the kitchen — plus a rewards system that reads a photograph, works out where it was taken, and pays the person whose recommendation filled the table. Restaurants first; hotels run on the same rails.

    • Restaurants
    • Hotels
  2. Loop

    Mobility

    In progress

    Delivery and cabs across the same city Nova already serves. The last mile for an order, and the ride for the person who would rather go to it than wait for it. Built to plug straight into Nova, and to stand on its own.

    • Delivery
    • Cabs
  3. Proxima

    Venture Studio & Accelerator Hub

    Coming soon

    Where the next project starts. Proxima is the room an idea has to survive before it gets a repository and a deadline — the part of the company whose whole job is making sure there is always something after the thing we are currently shipping.

    • Accelerator
    • Projects

Orbital Leap

Dream
beyond.

Your journey begins now.

Make contact

A software company building what the next generation of businesses will run on. Three projects live, and whatever Proxima turns up after them.